An explanation of how to perform this glitch can be found here. Every dungeon entrance has a specially-decorated entrance doorway, the only exception being the Sanctuary. There is an entrance doorway for the Sanctuary, but it can only be seen by either moving through certain walls or via Hyrule Magic's map editor. Stored with the graphics for the large and small magic refill decanters are sprites for a large and small piece of meat on a bone, looking extremely similar to the Bait from The Legend of Zelda.
Whether it would have worked in the same manner is unclear. It takes up the space that graphics for the fish appear normally, but is loaded in indoor areas, so it may have simply been some kind of object for use in houses. An unused stopwatch object! This would presumably work like the Magical Clock in Zelda 1 , freezing any on-screen enemies. It appears alongside graphics such as Rupees, so it was probably intended to be dropped by enemies in the same manner as the original game.
It may have been removed because the Quake Medallion performs a similar effect. As in that game, it uses the same sprite as the Map. It can be added to the inventory in all versions of the game using Pro Action Replay PAR code 7EF and occupies the spot of the Magic Mirror, suggesting that you needed the Letter to acquire the Mirror at some point in development, in the same way you need the Shovel to acquire the Flute, which then takes the Shovel's spot in the inventory. It's unknown exactly why the Letter was canned.
However, setting the byte to 02 instead causes the Magic Meter to drain at one-quarter its usual rate instead. Setting the byte to most other values, however, causes the Magic Meter to either stop working correctly or use more magic for certain items. This feature has been implemented in a few different hacks of both A Link to the Past and Inishie no Sekiban. A close inspection of Kholdstare's logic indicates that its shell was intended to gradually fade out after being defeated with fire-based weapons.
Normally, it just abruptly disappears several frames after being destroyed. The sudden disappearance of the shell is not aesthetically pleasing, so it's not surprising that this transitioning effect was implemented. Unfortunately, a coding bug accidentally disabled the effect.
A fairly simple patch has been created to restore this effect, a link to which can be found above. As for an explanation of how it was accidentally disabled, it turns out that the palette that was supposed to be manipulated to achieve the fadeout was not correctly invoked. Instead, a neighboring palette was selected for fading.
Regrettably, there were no graphics visible in that scene that also used the palette being faded. Thus, this bug understandably slipped through play-testing due to a lack of obvious side effects, visual or otherwise. The duck has an additional frame of flying animation that is only used in the GBA version. While the latter sprite is used, it only appears extremely briefly after Link lands from a flight. While the bully's friend does appear in the game, he never changes from his standard, happy expression.
These graphics can only be found in the Japanese version. This NPC appears alongside the graphics for "The End", which would imply that he was originally meant to appear in the ending sequence somewhere. It's possible he was a Kakariko villager, or potentially a Dark World resident who had returned to normal. He appears to be jumping, which would make sense if he was celebrating in the ending.
An alternate helmet for a soldier enemy is present alongside the body graphics for the short blade-wielding regular Soldier, those met early in the game.
The other helmets used in-game appear alongside their respective body graphics, so this implies that the weak, less intelligent soldiers originally used this graphic for their helmets. Why it was removed is unknown, but possibly because it looks more threatening than it should for such weak enemies, or because it's the only helmet that makes it clear there's a human body still within the armor and Nintendo didn't like the idea of Link hurting brainwashed humans.
While the game implies that the soldiers were merely brainwashed, other material such as the comic and manga suggest that the enemy soldiers are simply living armor, which might explain why they seem to outnumber the rest of Hyrule's population ten-to-one. An odd, unused Dark World enemy.
Some kind of bat or big-armed thing with flapping or throwing frames. Its programming doesn't seem to exist in the game anymore, and its graphics are only present in the Japanese versions of the game. Apparently, it would have shot thrown? Link and the sprite with index 0x3D have had a strained relationship over the years.
It normally manifests as a lady in a white headscarf pacing back and forth in front of her house in Kakariko Village. If Link gets too close, she'll call out for soldiers to come arrest him and bolt inside her home, locking the door.
If this same sprite is spawned indoors, however, she's a different woman altogether - in fact, she's downright weird. This sprite will turn to face the player like many other NPCs in the game, but the only thing she seems to want to talk about is that the Bomb Shop is somewhere west of Link's current position.
It's possible that the message index used for the Bomb Shop sign once held entirely different text. The red-haired woman sprite index 0x34 in the village, who also spends her time looking for people to narc on, behaves identically to the scarved woman when placed indoors. As the scarved woman retains her appearance indoors, so too does the red-haired woman.
This is due to the fact that that these two sprites share the same logic, except for the subroutines called to render them to the screen. The sprite entity with index 0xB8 appears to be a leftover debug feature for testing the game's dialogue messages. While it was previously thought that the sprite had some sort of menu for selecting the next message to be displayed, this is a misconception due to the fact that the templates for some of the game menus are found at some of the lowest message indices.
Maze Island Palace. Video Walkthrough 5. Ocean Palace 6. Hidden Palace 7. Great Palace. A Link to the Past. Zelda's Rescue 2. Eastern Palace 3. Desert Palace 4. Tower of Hera 5. Hyrule Castle Tower 6.
Dark Palace 7. Swamp Palace. Skull Woods 9. Gargoyle's Domain Ice Palace Misery Mire Turtle Rock Ganon's Tower. Link's Awakening. Tail Cave 2. Bottle Grotto 3. Key Cavern 4. Angler's Tunnel 5. Catfish's Maw. Video Walkthrough 6. Face Shrine 7. Eagle's Tower 8. Turtle Rock 9. The Awakening. Ocarina of Time. Inside The Deku Tree 2. Princess of Destiny 3. The Mighty Collection 4.
Dodongo's Cavern 5. Inside Jabu-Jabu's Belly 6. Timely Appearance 7. Forest Temple Master Quest Walkthrough. Video Walkthrough 8. Fire Temple 9. Ice Cavern Water Temple Within The Well Shadow Temple Spirit Temple Ganon's Castle. Majora's Mask.
First Three Days 2. Southern Swamp 3. Woodfall Temple 4. Collection 5. Snowhead 6. Snowhead Temple 7. Spring, Ranch, Graveyard. Great Bay Temple Ikana Canyon Stone Tower Temple The Moon.
Oracle of Seasons. Gnarled Root Dungeon 2. Snake's Remains 3. Poison Moth's Lair 4. Dancing Dragon Dungeon 5.
Unicorn's Cave. Ancient Ruins 7. Explorer's Crypt 8. Onox's Castle Room of Rites. Bottle Grotto 3. Key Cavern 4. Angler's Tunnel 5. Catfish's Maw. Video Walkthrough 6. Face Shrine 7. Eagle's Tower 8. Turtle Rock 9. The Awakening. Ocarina of Time. Inside The Deku Tree 2. Princess of Destiny 3. The Mighty Collection 4. Dodongo's Cavern 5. Inside Jabu-Jabu's Belly 6. Timely Appearance 7. Forest Temple Master Quest Walkthrough. Video Walkthrough 8. Fire Temple 9. Ice Cavern Water Temple Within The Well Shadow Temple Spirit Temple Ganon's Castle.
Majora's Mask. First Three Days 2. Southern Swamp 3. Woodfall Temple 4. Collection 5. Snowhead 6. Snowhead Temple 7. Spring, Ranch, Graveyard. Great Bay Temple Ikana Canyon Stone Tower Temple The Moon. Oracle of Seasons.
Gnarled Root Dungeon 2. Snake's Remains 3. Poison Moth's Lair 4. Dancing Dragon Dungeon 5. Unicorn's Cave. Ancient Ruins 7. Explorer's Crypt 8. Onox's Castle Room of Rites. Oracle of Ages. Spirit's Grave 2. Wing Dungeon 3. Moonlit Grotto 4. Skull Dungeon 5. Crown Dungeon. Mermaid's Cave 7. Jabu-Jabu's Belly 8. Ancient Tomb 9. The Black Tower The Wind Waker. Outset Island 2.
Forsaken Fortress 3. Windfall Island 4. Dragon Roost Island 5. Dragon Roost Cavern 6. Forest Haven 7. Forbidden Woods. Nayru's Pearl 9. Tower of the Gods Hyrule Castle Earth Temple Wind Temple The Triforce The Minish Cap. Deepwood Shrine 2. Cave of Flames 3. Fortress of Winds 4. Temple of Droplets 5. Palace of Winds 6. Dark Hyrule Castle. Twilight Princess. Ordon Village 2. The Twilight 3. Faron Woods: Twilight 4.
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